Primary interaction layer. In a spatial UI, the context you need right now is brought forward, prioritizing high-fidelity textures and crisp typography.
Secondary context sits slightly behind the primary plane. It remains visible and accessible, physically occupying space in the virtual room without overwhelming the focus.
Assets and references are positioned peripherally. Just like an ambient workspace, they are within arm's reach when needed.
System-level controls exist deep in the Z-axis. Out of the way of daily tasks, but structurally providing a foundation for the environment.